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Old Aug 28, 2007, 11:27 PM // 23:27   #21
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Quote:
Originally Posted by CyberNigma
you all have it all wrong.. they're negotiating the proper root kit to add to GW installations.
lol


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Old Aug 28, 2007, 11:34 PM // 23:34   #22
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Quote:
Originally Posted by Molock
MMO's belong on the PC, and ONLY the PC.. if you wan't it on a console you have to dumb down the gameplay.
People said that once about FPSs on the console. Naysayers aren't always right.
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Old Aug 28, 2007, 11:43 PM // 23:43   #23
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Quote:
Originally Posted by Esan
People said that once about FPSs on the console. Naysayers aren't always right.
Umm. I really don't want to have a big pc vs. console war but...

PC FPS >>> Console FPS
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Old Aug 29, 2007, 02:16 AM // 02:16   #24
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I play FPS's that are on my computer with my XBOX 360 controller and I also play WoW with my XBOX 360 controller via WoW-360. The only problem till now has been typing, but the new XBOX 360 controller keypad will alleviate that. I tried to modify the open source program to work with GW, but it doesn't seem to read the same messages that WoW reads.

btw, this should be extremely easy for GW or something like GW that limits you to 8 skills anyway (4 buttons + 4 shifted buttons, plus two triggers, plus a mouse mode and shift button).. With WoW you really just have to discipline yourself to builds with fewer skills available (which is easy coming from GW).

EDIT: There are definitely a lot of arguments for needing a keyboard/mouse with WoW caster classes and even PC FPS's since using a keyboard/mouse is easier than using a controller since there's more sensitivity, but there really is nothing in GW's interface preventing using a console's controller besides chat. Even chat can be allieviated on either with a keyboard or with the upcoming keypad controller add-on. With WoW-360 you can switch to mouse mode if you want and use the thumbstick to move your mouse cursor (and press them for left/right clicks). The argument that you'd have to dumbdown GW for a console is something only someone that can't think outside the box would say, though it is true with games like WoW. In that instance I suppose one would say GW IS a dumbed down MMORPG, if you even call it an MMORPG. I would call it streamlined though.

If anyone knows what windows messages GW reads for keyboard commands (mouse simulation works fine), then I'll modify that open source driver (it's really just a driver keymapper for the xbox 360 controller) and post it somewhere. I'll double check but I believe the original author included that in the license when he discontinued it. all non-kernel drivers are 3rd party apps so keep that in mind. it's just as much an app as your keyboard software (if u have a fancy keybaord) or mouse software, no more. If any devs could enlighten us then that would be pretty nice. I really love playing wow with my controller and would love even moreso playing GW with it, as would at least a few others I believe. Bot devs already know what all the messages are anyhow so enlightening the rest of us wouldn't hurt anything.

Last edited by CyberNigma; Aug 29, 2007 at 02:48 AM // 02:48..
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Old Aug 29, 2007, 04:13 AM // 04:13   #25
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Quote:
Originally Posted by CyberNigma
I play FPS's that are on my computer with my XBOX 360 controller and I also play WoW with my XBOX 360 controller via WoW-360. The only problem till now has been typing, but the new XBOX 360 controller keypad will alleviate that. I tried to modify the open source program to work with GW, but it doesn't seem to read the same messages that WoW reads.

btw, this should be extremely easy for GW or something like GW that limits you to 8 skills anyway (4 buttons + 4 shifted buttons, plus two triggers, plus a mouse mode and shift button).. With WoW you really just have to discipline yourself to builds with fewer skills available (which is easy coming from GW).

EDIT: There are definitely a lot of arguments for needing a keyboard/mouse with WoW caster classes and even PC FPS's since using a keyboard/mouse is easier than using a controller since there's more sensitivity, but there really is nothing in GW's interface preventing using a console's controller besides chat. Even chat can be allieviated on either with a keyboard or with the upcoming keypad controller add-on. With WoW-360 you can switch to mouse mode if you want and use the thumbstick to move your mouse cursor (and press them for left/right clicks). The argument that you'd have to dumbdown GW for a console is something only someone that can't think outside the box would say, though it is true with games like WoW. In that instance I suppose one would say GW IS a dumbed down MMORPG, if you even call it an MMORPG. I would call it streamlined though.

If anyone knows what windows messages GW reads for keyboard commands (mouse simulation works fine), then I'll modify that open source driver (it's really just a driver keymapper for the xbox 360 controller) and post it somewhere. I'll double check but I believe the original author included that in the license when he discontinued it. all non-kernel drivers are 3rd party apps so keep that in mind. it's just as much an app as your keyboard software (if u have a fancy keybaord) or mouse software, no more. If any devs could enlighten us then that would be pretty nice. I really love playing wow with my controller and would love even moreso playing GW with it, as would at least a few others I believe. Bot devs already know what all the messages are anyhow so enlightening the rest of us wouldn't hurt anything.
You see, this is what I like.

People who play WoW but can keep civil on a GW fan site.
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Old Aug 29, 2007, 05:22 AM // 05:22   #26
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in all honesty i think x360 with live cz there are already PC games that can connect with X360 Live players
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Old Aug 29, 2007, 06:20 AM // 06:20   #27
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Quote:
Originally Posted by CyberNigma
I play FPS's that are on my computer with my XBOX 360 controller and I also play WoW with my XBOX 360 controller via WoW-360. The only problem till now has been typing, but the new XBOX 360 controller keypad will alleviate that. I tried to modify the open source program to work with GW, but it doesn't seem to read the same messages that WoW reads.

btw, this should be extremely easy for GW or something like GW that limits you to 8 skills anyway (4 buttons + 4 shifted buttons, plus two triggers, plus a mouse mode and shift button).. With WoW you really just have to discipline yourself to builds with fewer skills available (which is easy coming from GW).

EDIT: There are definitely a lot of arguments for needing a keyboard/mouse with WoW caster classes and even PC FPS's since using a keyboard/mouse is easier than using a controller since there's more sensitivity, but there really is nothing in GW's interface preventing using a console's controller besides chat. Even chat can be allieviated on either with a keyboard or with the upcoming keypad controller add-on. With WoW-360 you can switch to mouse mode if you want and use the thumbstick to move your mouse cursor (and press them for left/right clicks). The argument that you'd have to dumbdown GW for a console is something only someone that can't think outside the box would say, though it is true with games like WoW. In that instance I suppose one would say GW IS a dumbed down MMORPG, if you even call it an MMORPG. I would call it streamlined though.

If anyone knows what windows messages GW reads for keyboard commands (mouse simulation works fine), then I'll modify that open source driver (it's really just a driver keymapper for the xbox 360 controller) and post it somewhere. I'll double check but I believe the original author included that in the license when he discontinued it. all non-kernel drivers are 3rd party apps so keep that in mind. it's just as much an app as your keyboard software (if u have a fancy keybaord) or mouse software, no more. If any devs could enlighten us then that would be pretty nice. I really love playing wow with my controller and would love even moreso playing GW with it, as would at least a few others I believe. Bot devs already know what all the messages are anyhow so enlightening the rest of us wouldn't hurt anything.
I've been playing GW since May '05 with a Sony Dual Shock controller and this free software:http://www.electracode.com/4/joy2key...%20Version.htm

I've briefly tested it with an Xbox controller as well, works fine. Not sure about the XBox 360 controller, but if Windows recognizes it in Control Panel, then it will work for that, too. It essentially accepts gamepad input and changes it to mouse and keyboard output. You will have to manually assign the commands to the buttons, but it is fairly simple to use. Guild Wars plays quite well with a gamepad, if you really want to. I have a wireless keyboard for chat.
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Old Aug 29, 2007, 07:12 AM // 07:12   #28
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The new game's titled Mhenlo. Simply Mhenlo. It has a M+ rating.

Because in the game, you return to when Mhenlo was studying in Cantha. To make money, Mhenlo was a pimp. Can you make sure all your girls stay happy? Can you make sure you get enough money to get back to Tyria? As a bonus feature, there's a mode in which you pit your girls against monsters, and you have to heal them to keep them alive!

Keep the monsters alive, ofcourse. This is a punishment for bad girls.
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Old Aug 29, 2007, 07:14 AM // 07:14   #29
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Quote:
Originally Posted by Molock
... You have to be an idiot to WANT to play an MMO on a console. MMO's belong on the PC, and ONLY the PC.. if you wan't it on a console you have to dumb down the gameplay.. making it suck like most console RPG's and MMO's.
You forget there's millions who dont have a PC adequate for gaming but who do have a more then adequate console.
Whether a console is the ideal platform is kinda irrelevant, these people are also interested in MMO's.
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Old Aug 29, 2007, 08:11 AM // 08:11   #30
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There would be a lot of problems with releasing GW for consoles, even with very simple things like the text size would need to be dramatically increased for viewing on a TV, and console gamers wouldn't be able to respond as quickly against PC gamers, etc. I don't see it happening frankly, especially as they're signed exclusivly for Sony. They'd have trouble sustaining a FREE MMO on their servers, and the downloadable content such as expansions or even patches would be difficult to do. The 360 would have been the better choice for this, as at least Microsoft run their own servers. But either way, I wouldn't bet on seeing GW released on consoles, they'll probably develop completely new games. There's definitely a big market for MMO's on consoles, but GW doesn't seem like one that would work. At the very least, the City of Heroes guys are developing a new Marvel MMO.

As for PC FPS games being better than consoles, I'd hugely disagree. The mouse/keyboard may be a lot more accurate, but the dual analogue style feels a lot more natural and makes it easier to involve yourself in a game. Look at Bioshock for example on the 360 where you use one analogue to move and you're looking around with the other, it makes it very involving, where as with the PC it always feel like you're just using a mouse and keyboard. Sorry, to the elitest PC gamers, but I'd take enjoyment and fun over accuracy. (especially with how damn hard it is to get Bioshock to run on a PC)
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Old Aug 29, 2007, 10:20 AM // 10:20   #31
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XBox 360 will be more likely, given that Anet is so suckered into DirectX
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Old Aug 29, 2007, 02:30 PM // 14:30   #32
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Quote:
Originally Posted by hyro yamaguchi
Hold on, select 8 skills, follow target, switch weapon sets, open stuff like maps friend list etc. etc. and above all quick ingame chat. How many buttons can you have on a controller?
They could package the game with the PS3 Logitech bluetooth keyboard.

Quote:
Originally Posted by Molock
... You have to be an idiot to WANT to play an MMO on a console. MMO's belong on the PC, and ONLY the PC.. if you wan't it on a console you have to dumb down the gameplay.. making it suck like most console RPG's and MMO's.
Games aren't ported to a console because people prefer to play them on a console, it's done because there is an absolutely huge group of people that game only on a console. These people don't make a 'choice' between the two platforms, they game on their console and use their Dell PC to browse eBay/porn and perpetuate joke emails. I don't see why a game has to be 'dumbed down'. The only Bioshock differences (ignoring graphics) were interface changes due to lack of a keyboard, which has already been covered. I don't know about FFXI though. Was it dumbed down in any way on the PS2?

The lack of subscription fees is perfect for a foray into console gaming. I mean it's just waiting to happen. It might not be with GW, but 'no subscription fees' seems to be something of a company mantra, so it's bound to happen with some IP. FFXI even provides us with precedent when it comes to Sony, and such game diversity is exactly what the PS3 is hurting for right now. Sure, they'll be in a much better place in 2009/2010, but they haven't made a deal with NCsoft because they don't want MMORPGs on their platform.

Having said that, Anet are locked into the Microsoft Chokehold in a big way, so who knows.
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Old Aug 29, 2007, 08:00 PM // 20:00   #33
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I certainly wouldn't want to invite someone into my group who is playing with a console controller as opposed to a keyboard.
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Old Aug 29, 2007, 08:13 PM // 20:13   #34
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Quote:
Originally Posted by lyra_song
3 words.

Guild. Wars. Kart.
I would buy this tomorrow.

Last edited by Yichi; Aug 29, 2007 at 08:21 PM // 20:21..
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Old Aug 29, 2007, 08:16 PM // 20:16   #35
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I swear to god if they release a Eye-toy Card Game, I will shoot myself in the face with a bazooka.
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Old Aug 30, 2007, 12:14 AM // 00:14   #36
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Quote:
Originally Posted by MisterB
I've been playing GW since May '05 with a Sony Dual Shock controller and this free software:http://www.electracode.com/4/joy2key...%20Version.htm

I've briefly tested it with an Xbox controller as well, works fine. Not sure about the XBox 360 controller, but if Windows recognizes it in Control Panel, then it will work for that, too. It essentially accepts gamepad input and changes it to mouse and keyboard output. You will have to manually assign the commands to the buttons, but it is fairly simple to use. Guild Wars plays quite well with a gamepad, if you really want to. I have a wireless keyboard for chat.
I forgot all about that one. I used it on my XBOX controller (prior to the 360. I remembered Pinnacle (not free) but forgot that one..

One of the big things for me using WoW-360 though was that he open sourced it so you can see what's in it when you compile it. I really just use the WoW360Router (the driver) though.
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Old Aug 30, 2007, 12:29 AM // 00:29   #37
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http://www.ps3fanboy.com/2007/08/28/...anned-for-ps3/
Quote:
NCSoft says: four titles initially planned for PS3
hope something pertaining to GW is included considering that ANET is fully owned by NCSOFT

looks to be PS3 only

NCsoft Europe boss Geoff Heath on the Sony deal and more.
http://www.gamesindustry.biz/content_page.php?aid=28059
Quote:
Is there a chance that you might bring out your first MMO on PS3, and that same game could appear on Xbox 360?

No. If we put it on PS3, it will only appear on PS3.


Might you develop other games for Wii or Xbox 360?

We have no plans.

Last edited by Ninna; Aug 30, 2007 at 12:35 AM // 00:35..
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Old Aug 30, 2007, 12:48 AM // 00:48   #38
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Quote:
Originally Posted by bamm bamm bamm
Anet are locked into the Microsoft Chokehold in a big way, so who knows.
I wouldnt be too sure

as Ive posted in older threads

ANETs Jeff Strain of Guild Wars
http://www.gamesindustry.biz/content_page.php?aid=14931
Quote:
What is the possibility of Guild Wars appearing on other platforms?
<snip>
Right now, for online games, it's all about PC. That's where the online gamers really are.

If that changes, though, then we're ready.

All of our technology is developed in an engine-agnostic format; we can very quickly plug in the client component for different platforms. Certainly, all the back-end technology, the server technology, doesn't care what the host platform is at all, so we could very easily do versions of our games that inter-operate across different platforms.

we're keeping an eye on the technology - but we love console games, and I'd love to see Guild Wars on an Xbox or a PlayStation 3.
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Old Aug 30, 2007, 01:58 AM // 01:58   #39
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Quote:
Originally Posted by lyra_song
3 words.

Guild. Wars. Kart.
3 words.

Best. Idea. EVER.
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Old Aug 30, 2007, 02:14 AM // 02:14   #40
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Quote:
Originally Posted by Ninna
I wouldnt be too sure
Yeah, that interview slipped my mind when I posted.

Edit:

Quote:
Originally Posted by Geoff Heath
No. We've got a load of stuff in development, primarily for PC. We will, with Sony, select the ones that we think are applicable to do on PS3. Those are the ones we will do for PS3, and they will be exclusive to PS3. But they will also very likely be on PC, but not any other console.
There was a bit of confusion over that last time, so that just clears that up.

Last edited by bamm bamm bamm; Aug 30, 2007 at 02:23 AM // 02:23..
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